"And you forge that there are several ways to decrease the costs."
Just that those methods are either not being done or other cost increases undo those savings.
"And yes the real big games cost 50-60 Million but this is not the average"
The reported average is $18-$28 million (http://kotaku.com/5446921/ever-wonder-how-much-it-costs-to-make-a-game-these-days), but that's still high enough (especially combined with marketing) to mean only a few hundred thousand sales can make those games a flop (despite how many like to pretend Madworld and No More Heroes are flops instead).
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs