TheSource said: I dont think it is as dire as you make it sound. DS, PSP, and PS2 are all going to dry up as relevant, kind of relevant and mildly relevant third party markets over the next one-four years (PS2 has a year left, PSP 2.5, DS 3.5 I'd say for relevant third party revenues). Some of that content will go to DS2/PSP2 but alot of it is going to end up on Wii in the transition period. Could easily see stuff like Scribblenuats and some kind of Layton spinoff on Wii. Capcom and a few other third parties were still putting relevant releases on the N64 in 1999/2000, GC in 2005, SNES in 1996, etc. The Wii has never attracted the blockbuster core games from third parties, that area above 2m is off limits for most titles. But so long as alot of games can sell 200,000 to 2,000,000 on Wii there is going to be support. That market has at least another two years left. |
There have been 28 Wii titles to breach 2 million, 10 of them would easily be classed as core (more if you include music games, but Wii gets that support anyway). It's only "off limits" if you take a "we can't compete with Nintendo" mentality.
Now, I'm not saying we need to see Assassin's Creed etc. being developed Wii first or Wii exclusive, but have we even seen last gen efforts from third parties? I'm thinking Soul Calibre 2, Kingdom Hearts, Tony Hawks Pro Skater, Star Wars Battlefront sized efforts. These were strong effort that would be considered cheap compared to big HD games.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.