Anyone who believed Forza 3 really had 1 million polygons per car, had never read the specs of 360's GPU...
1 million polygons per car * 8 cars * 60 frames per second = 480 million polygons per second.
Which would mean that the GPU would be 90% used even before drawing the track, scenery and calculating the pixel shaders.
My Mario Kart Wii friend code: 2707-1866-0957