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Anyone who believed Forza 3 really had 1 million polygons per car, had never read the specs of 360's GPU...

1 million polygons per car * 8 cars * 60 frames per second = 480 million polygons per second.

Which would mean that the GPU would be 90% used even before drawing the track, scenery and calculating the pixel shaders.

 



My Mario Kart Wii friend code: 2707-1866-0957