Zucas said: I think the most important thing to get out of this is this statement (not direct quote): "If you don't succeed on a video game, the only one at fault is you". I've found it quite irresponsible and disrespectful that publishers and developers would even dare blame the user base for some of the failures or not living up to expectations of their video games. The failure of any product is always the one who created the product. Excuse can be thrown out left and right but the blame is still on you. Whether quality wasn't high enough (as this guy said) or marketing wasn't there (main problem with Wii 3rd party games) it's still the publishers fault. Blaming the users only pisses them more off and it is just bad PR. When Nintendo can go out there and get 10 million people to buy a game in 7 weeks (even if the brand is Mario) that shows that it is not the fault of the user base. |
Quite an accurate statement, Zucas.
But Nintendo failed - well, failed a little - with Wii Music. I noticed that Miyamoto never blamed the public for this unsuccess. He said " Well, if Wii Music didn't work, I guess there's something we missed on"
True, Nintendo is a first party publisher, but as a direct competitor of Sony and Microsoft, their attitude is quite responsible. When third party publishers will stop crying like babies because their games don't sell and think twice about the real MAIN problem - they should more study the market - then they will find the problem. Casual people are not specially buying shovelware (certainly not!), because core games like Smash Bros, Galaxy stand among great successes because they are appealing.
Third party publishers just have to find what's "appealing to the mass" with their games. An example of potential is the Call of Duty series. Call of Duty: Modern Warfare is now at 670 000 copies sold throughout Europe and NA, with no marketing and directly the same day of the big launch of Modern Warfare 2. Guess what? that's excellent. I hope Activision understands the message, because there is potential to sell with the mass.
And for God's sake, the Wii userbase is nearly 66 million. If your game don't sell, you should question yourself about the quality of the game and the strategy you took to make it appealing.
When they will think like Nintendo, they will make a big step forward. That is why Nintendo is still living for more than 25 years.