staticneuron said:
I guess you dont understand ho important vertex processing is in the world of consoles. Not only can the cell be great at physics, shading and lighting, if they so see fit, it can allso be used for post processing , to help out with the frame buffer. (If I am not mistaken most off the Post processing that people said could not be done effectively on the PS3 is cranked out in warhak thanks to the functions of the SPE's) Without going overboard you can see here http://arstechnica.com/articles/paedia/cpu/playstation3.ars an explanation in simple tearms how the cell greatly helps rendering and iff you heard anything about streaming geometry and textures you can thank the cells muscle for that as well. Chances are the majority of assets will hit cell then memory as a rendered result .
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So those may be another couple of things, but at that article you linked stated: "As one of the designers noted in a previous article on the Cell, the kind of bandwidth they'll need to make this work probably can't be provided by any bus technology currently in existence."
That's because real-time graphics don't just go through the CPU. It needs all the other parts. The Cell is f*cking fast from what I've seen, but the rest of the PS3 is of a design that can't take full advantage of that. It could be another ten years (hopefully less) before bus speeds are fast enough to do what the Cell can do in real time, in a system the mass market can afford.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs