Jaaau! said:
But it's not moving!! Seriously now, I thought you were kidding. If you are not, then I don't understand quite a lot of things on your post. For starters how m/s /m results in Hz? Oh wait I got taht!! |
Good! Anyway, FM3's 360Hz, unless they model wheels at even higher frequencies, means that driving the player could feel road differences modeled at up to 0.5m detail up to 90m/s speed, that's 324km/h, quite good. Actually it can be safely assumed that small irregularities like surface's texture are filtered enough by tyres and suspensions and that except rallies and off-road competitions tracks have quite a continuous path without abrupt irregularities, so 0.5m should be enough.
Edit: recent "hardcore" PC racers model physics at even higher frequencies, anyway.