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libellule said:
""""""I wouldn't go that far and say they don't have legitimity (!) to judge any aspect of a game/sim other than physics. I wouldn't just blindly believe their judgement on physics either. Physics on a racing sim are something you have to experience for yourself."""""

==> to me, when they go on general gaming aspect, they have less legitimity than any gaming website ...
when they go on more racing specific aspect, then yes, they matter more


""""""""If nothing there are two objective criteria to judge a physics model, whether it's correct and whether it's updated often enough for the speed the simulated car will reach. 800Hz for example should be enough to "feel" a road modeled with 25cm granularity at 360km/h (=100m/s) as (100m/s)/0.25m=400Hz and we must multiply by 2 for the sampling theorems.""""""""

==>
1/ what do you call granularity (25 cm ???)
2/ isnt 800Hz monstruously high compared to the already very high (?) 360Hz of FM3 ?

The detail at which the terrain is physically modeled. IIRC, I read somewhere that to this purpose it's possible to update the tyres physics at higher frequency than the rest of the car, it makes sense if we assume that the suspensions act as a low pass filter towards the suspended masses of the car.



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