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gekkokamen said:


SoR? yes its is. But I'd say Bayonetta is just as much one too. You can push all the buttons you want in SOR and they won't do nothing if you don't also input directional commands (forward forward B for Axel's bare knuckle, etc, grab an enemy and jump over his back and then throw, etc), you won't last much if you don't time your attacks and jump or move to evade some of the enemies attacks too. Same thing with Bayonetta, only Bayonetta is even more chaotic and almost absolutely anything you combine in your controller results in a move. You have to dodge in bayonetta and stuff, but once you are actually on the attack is mindless, specially if you're in Witch time which is 90% of the time you're fighting.

By your definition:

The very fact of having to activate Witch Time means it's not a button masher, because there's at least that much to learning how to play.

It's the same with every fighting system in what YOU would call a button-masher like SOR. There's always something you must learn to avoid getting whacked. In Bayonetta, fighting takes 100% of the game and 90% of that involves little skill, hence it's a button-masher.

I'm not arguing that it can't be played as a button masher, becuase it can if you spend all of your time setting up Witch Time, but the ability to play the game that way doesn't mean that the mechanics define the game as a button masher. There's a skill outside of mashing buttons even involved in turning it into a button masher, but the point here is that the game is not inherently a button-masher. Playing it efficiently, playing it well, puts the game as far away from button masher as one can easily imagine.

I'm trying to draw a comparison, here...

Have you played God Hand?