By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Khuutra said:
gekkokamen said:
@Khuutra

Im just curious now, what is exactly what you consider a button-masher? You made it sound like a button-masher is SPECIFICALLY a game you can beat just by pressing buttons at random and even doing that you won't get killed or not very often. I wonder how anybody can get through ANY game without the need to dodge, block, jump or take cover now and then to stay alive...if that's the definition of button-masher then that's really narrow and probably just really silly and easy games (or some set on very easy) can support that definition!

Button masher... button masher

Streets of Rage is an example of a very good button masher.


SoR? yes its is. But I'd say Bayonetta is just as much one too. You can push all the buttons you want in SOR and they won't do nothing if you don't also input directional commands (forward forward B for Axel's bare knuckle, etc, grab an enemy and jump over his back and then throw, etc), you won't last much if you don't time your attacks and jump or move to evade some of the enemies attacks too. Same thing with Bayonetta, only Bayonetta is even more chaotic and almost absolutely anything you combine in your controller results in a move. You have to dodge in bayonetta and stuff, but once you are actually on the attack is mindless, specially if you're in Witch time which is 90% of the time you're fighting.

By your definition:

The very fact of having to activate Witch Time means it's not a button masher, because there's at least that much to learning how to play.

It's the same with every fighting system in what YOU would call a button-masher like SOR. There's always something you must learn to avoid getting whacked. In Bayonetta, fighting takes 100% of the game and 90% of that involves little skill, hence it's a button-masher.