no i dont care bout environments and platforming its all good for a few seconds but i just want to kill things
yeah i know
but if you played U1 and then U2 back to back ull see that theres way less massive shootouts and as i pointed out with my quotes up there the gameplay/strategy of using the cover and the whole map from the first are not really here in AT, AT feels like a whole nother game type
In U1 it felt like it was u against the world for most all of the game didnt get that in U2
"I would also point out that the first one was better laid out took more stratagy to find your way out,you never have to struggle in U2 the areas seemed short and with little effort shoot your way out to the next area.i remember thinking halfway thru i hope this gets more
challenging,never does"
"I think that the gunplay in UC1 felt more strategic and solid, in UC2 you can be reckless."
"This, the shootouts in U2 were good, but felt very simple in comparison to U1. It seemed like U2 has the enemies spread out across a path so that you never fought too many at once, while the original would open up each gunfight into a nice sized battle area, with cover and weapons spread all around, then spawn a whole bunch of baddies and let you tackle it how you wish. I felt that introduced more tension and strategy into the fights."
they should of had the online mode survival available for SP like MW2 has spec ops that would of helped U2 out for me
Play Me