SHMUPGurus said:
Zucas said:
Well I do see what you are saying but for me it is kinda like air guitaring versus guitar hero/rock band controller. Obviously none are an accurate representation of actual guitaring, but with the GH/RB controller at least you get a strong feel that you are actually playing a real guitar. And it is because you feel like you have a guitar in your hand. While air guitaring you can mimick all the moves you want but there is still no guitar in your hand even if the person on screen is there. It's actually a good comparison of Wii Music versus Guitar Hero/Rock Band. However, I must admit that the Wii Music setup was very fun and even a lot more intuitive in some ways as you could mimick an instrument and then have it play, but it wasn't about immersiveness or realism (one of the reasons the core bashed it so much which I still think is wrong).
So for me that's my main concern although I still think it can be a fun setup as Wii Music was. I just think that if we want to really expand realism in video games, first we need to feel or at least have the perception that we are the character on screen. Why I'm hoping Virtual Reality will eventually be expanded upon and perfected.
|
Hmmm yeah, it's a good example. At the same time, I think it's important to have something that looks like an instrument in your hands because you can easily miss a note you don't want to play. It's not like pressing a trigger or swinging a sword, it takes precision. I believe this is the next step, but virtual reality would be awesome!
|
True and we are wanting similar things. While most are looking for realism in visuals I'm waiting to play games that play realistically and feel real. Some of the m ost fun in videogames I've had are ones that attempt this realism (Tiger Woods 10 on Wii, Wii Sports Resort, etc). Immersion really I think is the best part of videogames because it's enough to imagine you are in another world but to actually feel like you are in it is even better.