Porcupine_I said:
Kasz216 said:
Porcupine_I said:
d21lewis said:
Porcupine_I said:
d21lewis said: Lost Odyssey was about 4 or 5 discs. Why wouldn't FF13 do the same if it were too much data to fit into 3 discs? |
Because apparently Microsoft charges royalties by the amount of Discs a game uses.
|
But didn't Microsoft "moneyhat" Square into making FF13 for the 360? That's like me paying you to mow my lawn but then charging you for using the lawnmower.
|
I think it's more like you pay me a lawnmower, and i pay you back with part of the money i earn mowing other peoples lawn.
but there is other problems with multiple disks
most of all being the amount of Base-Data you need on the disc, its the data that needs to be the same on every disc, so it can run the game, the engine, character models, enemies..., the bigger a game is, the bigger this content gets, and then there is the space Microsoft requires for Copy-Protection and that is up to 2 GB. what is left can be used for gameplay, voices, movies, different content, but this ultimately limits the way a game can be designed.
|
If i remember correctly... FF7 had a full copy of the game on each CD... with the only exception being the cutscenes.
|
and Final Fantasy 6 had the whole game on one cartridge, ...your Point being?
|
That for using base data on multiple CDs in the past it was common to just copy the whole thing?
In addition it'd be interesting how much room cinematics take up vs the actual gameplay.