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games like zack and wiki and little kings story also sold poorly somewhat i think due to the huge overabundance of shovelware that was being put out on a weekly basis at the time. to the average passer by, who must be a big part of the wii audience they would be after on those games - it looked like a pretty shoddy game - one in a million, i think mainly because of box art.

whilst i thnk the box arts were fine by their own rights, i think that surrounded by the rubbish that they were, they would be so easily written off without even being picked off the shelf.

shelf space for the good wii games has been a HUGE issue because of shovelware, and i think its had just a big an effect on "good" game's sales as poor marketing campaign.
particularly for these titles, as they were like chameleons on the shelf inbetween other colourful, kiddy, but crppy titles

edit: oh yeah, but i think the OP is also majorly right.

there are so many problems wii games face when selling face it unreal, but unless it can be proven that good games consitantly dont sell on wii, devs have to look at themselves first.

and by good games, i meanuniversally accepted games, not ones that divide the community like madworld etc...

My conclusion:

if a game divides the intenet forum community in half, then they also divide their target audience in half.

simple!

so make a game that doesnt divide the internet!



Muramasa: the Demon Blade