Ail said:
Yep pretty much every action/hack and slash game on the PS3 uses Square/triangle for combos( GoW 1,2, NGS, NGS2, DMC4,...). What does Bayonetta use ? Triangle/Circle. Really intuitive...
As for just in time dodge, NG had just in time block for ages, so it's not really novel gameplay..
And sure the bosses are cool, but the strat to beat each of them is exactly the same : activate witch time, beat on part of the boss that was trying to hit you, rinse and repeat....
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Nah, you're just being too critical.
I played all those games and nothing playes as smooth as Bayonetta. Ninja Gaiden possibly could if you dedicate 100 hours in to it...
Its like you are seeing things the game lacks compared to other games of the same genre, but completely ignoring the elements which it beats them on.
Yeah, its not hard and challengin as NG series, but after a long day at work its not as frustrating and actually more enjoyable.
I honestly can't think of a single thing DMC games did better than this...