miz1q2w3e said:
^^ you and burgerstein should make the next Zelda lol guaranteed masterpiece^1000 CONFIRMED! ps: /jk |
hahahahahaha :P good one
I would alos like to ad some more ideas from Fable and Assassins Creed (If you havent allready discovered these are my most favoured game series) Instead of link following the typical discovery of new weapons he should be able to disarm enemies, or pick up a dead enemies weapon and use it to kill other enemies and then keep the weapons for re-sale or to re-use. A real adventurer could walk into any weapons shop and have at least 30 odd weapons for his choosing. Not just 3 or so swords, and a bow. Link should have that same option. The player should be able to buy weapons with advantages and disadvantages that suit their combat style. I've allways found the few items available in the shops to be a little weak. I completly understand that it focuses the game, but a little user customisation of link would be great.
Also I like the way in Fable when you die you get scars that stay with you for the rest of the game, link should have this same atribute. Also instead of always beeing a kid, or an adult, or what ever link could grow a little while players are playing. I love it when a character evolves over the course of a game and at the end looks totaly different but to you they look very similar. then you go back and start the game again and realise how much your character had grown. Like looking at baby photos.
I find all these advancements we've been talking about will bring Zelda out of the teen market, because lets face it the game is simple and it hand feeds you alot, as if you were a noob. It would be nicer to have a Zelda game that pushes a gamers gaming ability. A ture mature zelda, for the harder core gamers, not a zelda for the casual gamer or the beginner gamer.
If at first you don't succeed, you fail