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miz1q2w3e said:
Helios said:
Roar_Of_War said:
In my opinion. Most people disagree with some directions Zelda has taken, and what kind of flaws the series has obtained because of it. Then fans think of ways to fix them, but they never seem to be implemented. Miyamoto obviously doesn't see them as flaws, but he thought no online for New Super Mario Bros. Wii was a good idea, too - When it could have sold so much better for solely that, and could have been the biggest hit since Donkey Kong.

It could have, but likely would not. Or what, did you actually have some kind of basis for that claim?

Also, it is thus far the fastest selling Mario game in history, and will no doubt surpass Donkey Kong with or without online.

As for Zelda, should it be "alot" of anything? I'm just glad none of the people online have any say in what goes into the next title in any Nintendo franchise.

^^ you and burgerstein should make the next Zelda lol

guaranteed masterpiece^1000 CONFIRMED!

ps: /jk


hahahahahaha :P good one

I would alos like to ad some more ideas from Fable and Assassins Creed (If you havent allready discovered these are my most favoured game series) Instead of link following the typical discovery of new weapons he should be able to disarm enemies, or pick up a dead enemies weapon and use it to kill other enemies and then keep the weapons for re-sale or to re-use. A real adventurer could walk into any weapons shop and have at least 30 odd weapons for his choosing. Not just 3 or so swords, and a bow. Link should have that same option. The player should be able to buy weapons with advantages and disadvantages that suit their combat style. I've allways found the few items available in the shops to be a little weak. I completly understand that it focuses the game, but a little user customisation of link would be great.

Also I like the way in Fable when you die you get scars that stay with you for the rest of the game, link should have this same atribute. Also instead of always beeing a kid, or an adult, or what ever link could grow a little while players are playing. I love it when a character evolves over the course of a game and at the end looks totaly different but to you they look very similar. then you go back and start the game again and realise how much your character had grown. Like looking at baby photos.

I find all these advancements we've been talking about will bring Zelda out of the teen market, because lets face it the game is simple and it hand feeds you alot, as if you were a noob. It would be nicer to have a Zelda game that pushes a gamers gaming ability. A ture mature zelda, for the harder core gamers, not a zelda for the casual gamer or the beginner gamer.



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