Barozi said:
HD owners tend to buy their games at launch while Wii owners tend to buy them whenever they feel like. So even though people have the choice to wait for them getting cheaper, they still buy them on launch. HD developers couldn't survive if they'd do it the way Nintendo does. So yes the business model of the HD twins is better for HD games. |
This is absolutely ridiculous, and a total misunderstanding of the point i was tryin' to make: the "business model" i was talkin' about is created thanks to some ultra-expensive blockbusters with multi-million budgets, needing to sell at least one or two million copies at 60-70 euros/dollars as fast as they can...
Now, what's happening with Wii and people waiting, or not buying everything on day one, has absolutely nothing to do whith "the way Nintendo's doing": do you mean Nintendo send us letters, askin' us not to buy our games too fast? You must be kidding...
When you look at Wii sales, the most successful games (and even some "niche hits") have long tails and stay evergreen, and i don't see why this could be a problem for an industry funding tens and tens of multi-million projects: a very easy parallel could be done with the movies industry, where producers first get some money back from theater's tickets, and then, 6 months or one year later, get more incomes from the DVD sales, with these DVD's then sellin' for years...
If your "super extra-cool high-budget HD devs" can't wait for a few months to make their profits, then there's a financial problem on their side, but the problem is not due to the consumer (supposed to be king) and certainly not due to Nintendo...
And a final point: if they really did their business "the way Nintendo does", they would make billions, not millions... survival of the fittest, right?
"A beautiful drawing in 480i will stay beautiful forever...
and an ugly drawing in 1080p will stay ugly forever..."