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iWarMachine said:
MontanaHatchet said:
iWarMachine said:
MontanaHatchet said:
Gran Turismo 5 will be a big seller, there's no question about that. But it will have to deal with a much lower userbase (PS3 not selling like the PS1 and PS2), as well as a fragmented fanbase (there are a decent amount of GT fans who likely bought 360s and Forza). GT5 could get to 10 million if it gets lucky (or there's a good amount of bundling).

Halo: Reach, on the other hand, is practically guaranteed for 10 million. I see it winning in the end by a good amount. This will be a full-fledged Halo game, and it will be hyped up to heaven. Personally, I can't wait to play it.

i'm not agree.

 

the userbase when GT3 or GT came out were less than 25M consoles, and still, they did great, with more than 10M+ units sold.

the fanbase of GT series it's intact, you can quote me on that, in fact, it's bigger than before since now the game is more expanded to the mainstream thanks to the PS2 and its piracy.

i can see GT5 getting the 10M mark in a year or two.

Halo:Reach imo, will not get into the 8M let alone 10M, why? because 70% of the Halo 3 buyers are casual gamers and if they don't see a 4 in the cover of Halo:Reach, they'll not buy it, just like Halo:ODST. besides this, it's normal to see a decline on the sales of the series since it's the 3rd game in the same system (4th if you count Halo Wars). The only chance to get more than 6M sales it's the Marketing, and even if you think that it'll be massively hyped...Natal will take most of the money for ads.

i can bet i all of my statements.

 

it seems to be that most of the users in VGChartz are doubting about the size of Gran Turismo series.

Gran Turismo 3 received extensive bundling, and even then, its legs grew as the Playstation 2's userbase grew. Gran Turismo 5 doesn't have as strong of an advantage there. And your point about the PS2 and piracy actually hurts your argument, since most PS2 owners don't own a PS3, and the PS3 can't be pirated. I'm not saying that Gran Turismo 5 won't reach 10 million (I strongly believe it could), but will it really do it in a year or two? Even Halo 3 took about 2 years to sell 10 million, and that was with one of the biggest advertising campaigns ever. As for the next part, well...that's all a bunch of bullshit and you know it. 70% of Halo 3 buyers are casual gamers who don't know anything about the games they buy? That's trolling, and it's criminal. Halo: ODST is pretty much an expansion to Halo 3 (similar to Frozen Throne being an expansion for Warcraft 3), and yet it still sold tremendously. Gran Turismo 4 struggled to sell over 10 million copies when it launched, and that was to a userbase of over 70 million (at the time). And why do you think Natal will take most of the money for ads? Do you work in Microsoft's advertising department?

Sounds to me like your arguments are nothing more than random speculation. I'm not agree with you.

my piracy argument is not about GT3 losing sales or the Ps3 not being pirated yet, the piracy on ps2 made the franchise grow, because a lot more people had a chance to play the game even if they didn't like the racing sims.

with bundling and advertising campaign it could do easily 100k per week just like halo 3.

the halo 3 advertising campaing was one of the biggest...and we're saying that we will see another campaing like that for another spin-off in the series? ( c'mon if the game would be a sequel, then it would be called Halo 4...and even if the game it's a real sequel, only us the gamers knows about it and most of the halo userbase it's not a gamer community, this never happened in ANY 10M seller game...that's my point of view. ) and, no the 70% stuff is not bullshit...Halo:Combat Evolved sold 6M LTD with a great advertise campaign, the Halo 2 campaing was even bigger, and sold 8M LTD...now Halo 3 had the biggest advertising campaign ever and it sold 10M...there's 4-6M people that bought the game just for the advertising campaign, again, maybe i'm being ignorant, but this is my point of view.

Halo:Odst is not the best example but it's the last sequel to the series, the game is selling pretty well but not the Halo 3 amount, i can see a decline in sales because it's a spin-off, people know this because there's not a 4 in the cover...

Gran Turismo struggled to sell over 10M copies because when it launched, the next-gen was already here, and the piracy in the ps2 was HUGE.

why do i think natal will take most of the money? because i don't think microsoft will do 2 advertise campaigns of the same size as halo 3, That's a LOT of money for a game division...

Your arguments are still awful. The pirates who played Gran Turismo on the PS2 are not going to be BUYING Gran Turismo 5 on the PS3, especially when the PS3 can't be pirated. It's not like several million people pirated the last GT game, and are now going to buy GT5 and a PS3 to go along with it. But if that's what you truly believe, that's sad. And I'm not saying that GT5 won't sell 10 million or more, but I seriously doubt it will sell 100k a week (especially when Halo 3 didn't). As for advertising, Halo: Reach will be fine. It's not a spinoff, nay, it's a prequel to Halo 1. You'd know this if you actually knew what you were talking about (which you don't). Wii Sports Resort sold well over 10 million in a short amount of time, and it did that without a sequel type name (something like Wii Sports 2). If you market your game well, and get the knowledge out to consumers, then they will know about your game. The main difference between me and you is that I don't believe the gaming community is retarded, and I don't believe the Halo userbase is made up of a bunch of clueless casual teenagers that don't know the games they're buying. Halo 2 saw an increase over the first because it had the addition of online, and indeed, it was the biggest online game for the original Xbox ever. Halo 3 topped all of them by really bringing features. It had one of the best online systems for a home console game ever (I'd still take Halo 3's reliable online over Modern Warfare 2 or Gears of War 2 any day), a campaign that finally finished the storyline, new weapons, new maps, new gameplay in general, HD graphics, and one of the biggest marketing blitzes ever seen. Do you really think that 4-6 million bought the game just because of some pretty commercials? Now I KNOW you're trolling. Gran Turismo 4 launched back in 2004, and if memory serves, the only "next gen" console back then was the DS (which was hardly competing for Gran Turismo's market with the likes of The Sims and Super Mario 64). And even if that were the case, it hardly stopped Grand Theft Auto: San Andreas from becoming the PS2's best selling game, and increasing over its previous iterations. With your last point, you're making more baseless assumptions. Why will Microsoft put their money into marketing for Natal and not Halo: Reach? Why will Microsoft not spend huge money on marketing for both games when both are very important potential heavy hitters for the system?

I'm tired of arguing with you.