Torillian said: The idea that every good game becomes a commercial success and therefore you can just map sales to quality is a wonderfully black and white way to see the world. Regardless of how false it is, it would be nice if true. |
Quality and marketability. You can build success out of those two, and that's the key. Wii development seems to be a one-or-the-other approach, of making quality games that are extraordinarily niche, or making marketable games that have shit production values.
Monster Hunter: pissing me off since 2010.