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Torillian said:
The idea that every good game becomes a commercial success and therefore you can just map sales to quality is a wonderfully black and white way to see the world. Regardless of how false it is, it would be nice if true.

Quality and marketability. You can build success out of those two, and that's the key. Wii development seems to be a one-or-the-other approach, of making quality games that are extraordinarily niche, or making marketable games that have shit production values.



Monster Hunter: pissing me off since 2010.