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Yeah, a lot of WRPGs are very, very guilty of cliches too. Dragon Age made no effort to hide it, and Fallout's "lone wanderer of post-apocalyptic wasteland" is certainly not the epitome of creativity. Tropes are the foundation of video game stories, and of great stories in general (Star Wars and its epic story is king of the tropes, after all, as is pretty much everything else that's awesome)

 

Battle system diversity definitely helps. The worlds don't need to be fully interactive, they just need to be more reactive

 

And i don't like full voice-acting. Call me old fashioned, but i don't. I'll take talking heads over hours of blather any day.



Monster Hunter: pissing me off since 2010.