Senlis said:
I didn't mention anything about linearality. It's funny that you attribute JRPG story cliche to linearality. |
I was referring to your mentioning of "the best stories are the one that you, the player, interact with".
Senlis said:
I didn't mention anything about linearality. It's funny that you attribute JRPG story cliche to linearality. |
I was referring to your mentioning of "the best stories are the one that you, the player, interact with".
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