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For most types of games I think 60 FPS (2 x 30 FPS) should be sufficient. For example cinematic style games like first and third person perspective games. Super Stardust HD is one of the few games where I think 60 FPS can really matter, because with up to 20,000 ultra fast moving colliding objects at once fast screen updates matter much more than having a game where you focuss on just a few slower moving and much bigger enemies at a time.

FPS in other games more relates to being fluent for human perception and Killzone 2 demonstrates this very well at 30 FPS, the enemies are being animated so much more fluid (like the awesome death sequences) than for example a FPS game like Crysis (nomatter the framerate its running). Or for example Tomb Raider: Underworld running on a PC vs the much smoother animated Uncharted 2 on the PS3.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales