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The original Super Stardust HD was able to render an impressive ~83 million pixels per second. They estimated that by 'optimising for' / 'taking more advantage of' the Cell processor they would be able to achieve about 50% more graphics performance with their new engine.

1280 * 720 * 120 FPS = ~111 million pixels per second. So about ~34% more pixels being rendered per second.

Housemarque has talented coders!



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales