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hahadumb said:
rccsetzer said:
starterman1989 said:

http://kotaku.com/5446974/interview-there-is-enough-discarded-final-fantasy-xiii-to-make-another-game

 

Square Enix spent years working on Final Fantasy XIII. The game was shown in prototype form at the E3 gaming expo in 2006, but was not finally released in Japan until December 2009.

According to the game's art director, Isamu Kamikokuryou, a substantial amount of these locations that were already running on actual development hardware ended up on the cutting room floor. How many locations? "More than enough to make another one [game]", says the art director.

For the sale of the finished product, he says, game volume and the entire work's game balance were taken into account for finished product. Square Enix was forced to make the difficult decision to cut these locations from the game.

Those assets are bound to find their way into other Square Enix titles.

FF-Reunion » Blog Archive » FF13:上国科氏「諸般の事情で採用されなかった部分で、もう一本作れる」 [FF-Reunion]

 

Thoughts?

Isn't it obvious? DVD x Blu-Ray decision. Everyone knows what happened. We can only hope for Final Fantasy XV released only on Blu-ray.

 

Profoundly stupid post. There's this thing called editing. You may also know this as self-censorship. Just because they had a dozen extra locations that could have made it into the game, that doesn't mean that they had a reason to be in the game. Stop trying so hard. The design process is a process. The guy being quoted is the ART DIRECTOR for crying out loud.

Well, some people can't read or understand too well . Read again :

 

For the sale of the finished product, he says, game volume and the entire work's game balance were taken into account for finished product. Square Enix was forced to make the difficult decision to cut these locations from the game.