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Masakari said:

Lol stop being a fanboy. I'm merely stating fact. Besides the point you conveniently forgot to adress the second one, I obviously don't have facts, but I buy a crapton of games and monitor the market extensively to get nice prices for what I buy, i'd reckon 2/3s of LBP sales were bundles and 10-15 bucks.

The game isn't a flop, 3 million is great, but like i said, for all the buzz and marketing, not much return for money. At least for Sony, they were the ones that spent dozens of millions on advertizing, i'm sure Media Molecule is very happy with how the game did, with good reason.

And the final point, the game was marketed as a system seller and wasn't. Wii players have Mario, they don't care about LBP, Xbox and PC fans couldn't care less about a cute platform game, LBP is a good game but it's just not the be-all-end-all that Sony wanted you to believe, as usual.

2/3rds? Laughable. The game sold over a million before the start of 2009. Thats a third right there. I also don't recall "dozens of millions" in a marketing campaign. Definitely a few million, but no where near what you claim.

Define system seller for me and I will explain to you how LBP fits. Any rational definition will not exclude LBP.

@Euphoria
Okami =) The game is clearly a success because it still has developer made content coming over a year after release, and a sequel on the only logical platform. Of course this argument is a bit like arguing whether or not Treasure is just the greatest, or the super greatest developer ever.

(Lots of people fanboyed out in this thread so I get to in my analogy!)



Starcraft 2 ID: Gnizmo 229