By using this site, you agree to our Privacy Policy and our Terms of Use. Close
NJ5 said:
JaggedSac said:

The lack of finger detection is definitely a let down, but it is by no means the end of gaming possibilities.  Even if it did detect fingers, you would not be able to point at something on the screen directly.  Natal has no idea where the screen is, unless you begin the game by doing some sort of calibration such as "Here I am, here is my tv".  The way on screen control is going to be done via Natal is all relative to the body.  The distances your hands are from your body are translated to screen coordinates.  Pretty simple actually since Natal has the (x,y,z) position of your entire body.  Plus, this gives allows for direct manipulation of on-screen items in 3 dimensions.  Move your hand forward and the on-screen indication moves forward as well, by getting smaller.  I really don't see how you can judge any accuracy from anything we have seen so far.

Obviously calibration relative to the screen would be needed, that would be the easy part.

Didn't they say the other day that accuracy was about 4 cm? What we saw in terms of accuracy was that "Paint Party" demo, which looked more like throwing buckets at the wall than actual painting.

I hope I'm wrong. If I'm wrong, it's because MS has done a piss poor job of showing Natal's capabilities.

 

I find telling Natal everytime I play where the tv is to be a pain in the ass. 

I would MUCH rather have relative positioning used.  It would make more sense to me.  As for accuracy, the people playing the driving game demonstration said Natal could read small movements.