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Garnett said:
Pre-programed AI is not a big thing, they been doing it since PS1.

What do you mean by "pre-programmed"?

All top-down AI is "pre-programmed" since before not only the PS1 but even the Atari 2600 was just a glimpse in the machine god's eye, and even bottom-up neural networks are at least partially pre-trained when used in commercial software.

If you mean "100% scripted", then you're off track. The real issue is how much is statically scrpited and how much is dynamically dependant on the external conditions. In KZ2, like in all FPS, enemies react to your actions, to the dynamic environment, to the changing goals and ebbing of the battle.

In particular, if you read the article, KZ2 bots have a complex system of priorities that influence their behaviour when trying to reach team objectives. It's often used in RTS games, but it was higly appreciated by developers of the field for the use Guerrilla made of it. I'll trust them more on what is or is not a "big thing", frankly :)



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