mrstickball said:
Eh. I'd argue that RE4 lost a bit of horror. Of course, one of the benefits of the crappy scheme of fixed camera angles was the problem of not knowing what was around the corner. With RE4 fixing that, it was a little bit easier to know what was coming, and not be scared about it. I don't remember RE4 being incredibly scary outside of the labs with those guys that required heat sensors to kill. Of course, RE4 was one of the best games ever made (IMO), so despite the lack of what I call 'horror', it was an excellent game. RE5 on the other hand had even less of a scary atmosphere. At least RE4 tried to bring something scary to the table in the way of a creepy Spanish atmosphere. |
Well people get mixed up of what survival horror is. It's not about bad camera angles and having something jump at you becuase you can't figure out the controls. It's about surviving a pretty creepy atmosphere a nd RE4 was all about that. Even in the early village area hearing that chainsaw rev up was pretty creepy. And then as you move into the rest of the game which is at night and sometimes only being able to see enemies because of the glow in their eyes or a lightning strike added to the atmosphere. Then of course what yo mentioned. Game was pretty creepy and kept up the surivival horror aspects to the fullest. It didn't need cheap shock value or bad camera angles to make it creepy.
Now it wasn't the creepiest game or the best definition of surivival horror but definitely a great one in the pack. Fatal Frame, Silent Hill, and Eternal Darkness are still better survival horrors in my opinion but are not better games overall than RE4. That is why I'd like to see it go back to the RE4 style of play and atmosphere, something RE5 took away an dsomething RE0-Code Veronica didn't have control wise.