dharh said:
To be fair to jarrod, I did argue with him on the technical points, even though those weren't the reasons why those games wouldn't work on the DS. The only technical point I brought up was the space limitations. There was a post by someone else the started the notion that DS couldn't actually render FFVII/FFVIII, to which I jumped into that discussion. If you follow the posts, you'll note this changed when I posted 'I guess it depends on what you call a DS. The original DS (and DS Lite) would probably need quite a bit of re-engineering to run FFVII and more specifically FFVIII.' To which we went on a tangent on actual polygon counts. I think my points still stand though. The FMVs would have to be re-compressed, redone, whatever. Maybe even the assets would have to be re-compressed. |
I'd agree that FMVs and audio would need to use modern compression algorhythms (it wouldn't make sense not to), and the prerendered backgrounds could be compressed/refigured to better suit the new aspect ratio. Those elements would appear basically identical though, figuring for the DS screen size, and other elements of the games (poly counts, texture quality, lighting/shading effects, pixel effects, etc) could be improved in the process. I think each game could be comfortably done a 512MB card though, and maybe even squeezed into a 256MB card (though then you likely would be looking at some degree of "sacrifices").
It's hard as we don't have a FMV-heavy multidisc PS1 port to compare yet. DQIV and RE1 were single disc, but both had their 3D elements improved in the PS to DS transition.