dharh said:
jarrod said:
dharh said:
naznatips said:
dharh said:
jarrod said:
In fairness, DS is perfectly capable of running games like FFVII and FFVIII. If PSP didn't exist, maybe we'd have gotten new DS ports/localizations of them?
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The DS is not capable of running FFVII or FFVIII. Even the DSi can't. The largest DS cart (currently 512mb) would only hold 1/3 of either of these games.
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You are quite confused. Much of that space is created because of the resolution the game was originally created to display in. When compressed down to the size of the DS's screens with the quality of the FMV in FFVII it would be less disc space than even the FFIV remake used, and significantly less than Dragon Quest IX.
Hell even completely uncompressed the game is only 1.32GBs on PSN. It would easily fit on a 512 DS cart with modern compression.
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I was only talking the size 'as is'. Of course if they did a remake and changed/compressed all the assets they could probably shrink to half, I would need to see proof before i'd except the whole game without removal of anything and compromise on quality could fit on a 512 DS cart. FFVII is indeed 1352MB, a little under 3 times the size of a DS cart. FFVIII on the other hand is 1820MB a little over 3 times the size of a DS cart. So I am not the least bit confused. FFIV is an alright game, but doesn't match FFVII or FFVIII in scope.
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I'm not linking you, but you can look at the data sets on any torrent site. The vast majority of information on each disc is MPEG video and uncompressed audio.
DS couldn't run the game "as is" regardless, it can't emulate PS1 code and would need to be ported anyway, so I'm not sure why you'd even bring that up? Of course, DS as a platform can pretty much anything we saw on either game.
As an aside, how do you think Capcom/Angel Studios got RE2 (a 2 disc PS1 game) on to a tiny 32MB N64 cart? Magic?
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Compression schemes, downscaled assets/FMVs, re-optimization of code sets. Without playing the two different RE2s I wouldn't know if they removed certain aspects of the N64 version.
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One ~2.5 minute FMV and the Extreme Battle Mode were cut, that's it. In return, the N64 version had a high res option (using the 4MB RAM pack), additional game options (item randomizer, blood level, blood color, analog controls) and added EX files. The game looked and controlled MUCH better, but the audio/FMV did take quite hit due to compression.
Not only could FFVII/FVIII be redone on DS, they could both be improved on it.