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"Frame-rate is often running at half the speed of the 360 version and the performance impact, combined with the sheer amount of stuff going on, essentially makes the PS3 version more confusing than playable"

"While the Falling Clock Tower is one of the worst-performing sections of the PS3 code, it doesn't end there. Throughout the game the gap in performance is colossal, and pretty much unprecedented."

"After general performance, the loading is probably the most annoying element of the PS3 version. Between-level loading is long enough, but by and large it does not impact the game experience. However, Bayonetta also loads in-game, streaming object data whenever you collect a new item. This ranges from a couple of seconds to five seconds and upwards, presumably depending on how far the BD's laser has to move to find the relevant data. Simply pausing the game incurs a similarly unpredictable loading time."

"Not only does RAM availability seemingly affect the loading times, it also has a fairly fundamental impact on the quality of the graphics too."

http://www.eurogamer.net/articles/digitalfoundry-bayonetta-faceoff