jack100 said:
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Actually its misleading to think of price per GB as game assets aren't exactly scaling much beyond 10-12GB as full motion video isn't required anymore except to hide loading which isn't really needed with flash and not many games will need more than 10GB within the first 2 years of a generation as they are generally just upscaled current generation projects. Comparing say Blu Ray 50GB and expecting the same size flash is just phrasing the problem in a way that will always favour optical drives without any bearing on the reality of the situation.
Also people should remember that flash can be both cheaper and more expensive as a distribution medium. Its cheaper in the sense that if people load up a quick flash cartridge 300MB/S = 8GB in 30s they can simply use kiosks and charge less for this content which cannot be traded or sold, say $50-55 and can also be rented with any stipulations the console maker and publisher agree to such as 7 days or one complete playthrough whichever comes first.
The loading you experience with a console is the time it takes to actually play the game. People say that Uncharted 2 is an example of a load free optical drive game which doesn't require an install. However theres absolutely no backtracking and the time it takes to start is greater than a minute. Furthermore theres no incentive to further punish a player who dies with a time delay as well. I remember an interview from the makers of Forza 3 that when people die/lose its the time they turn off the console. There is no such punishment with a flash cartridge based game.







