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"So how does that apply to Pixar again (more than any other studio)?"

I meant just in how they handle their respective genre. Some other studios do that with their own genres, just Pixar is so notable about it. Another one would be the creators of Avatar The Last Airbender.

"First, if film is such a poor comparsion, why did you bring up Pixar?"

You just asked how what I wrote applies to filmmaking. It doesn't. Pixar was only brought up because they have this approach. A video game example would be Insomniac or Nintendo.

"I only brought up Cameron because he directly contradicts your statement that modesty is key to sucess."

It can't contradict when a) films and games are different media and b) I did not claim that modesty was the key to success.

I wrote that if you want to make an expanded market game, your approach should be just to make a good expanded market game, not the most grand, awesome, loaded with features and stunning graphics, expanded market game.

And the problem with many game developers is they think they are James Cameron, and want to be just like him, but with games, as in making games as though they were big budget films. It doesn't work that way.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs