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Barozi said:
Necromunda said:
Heh didnt realize my wireless cable connection was so fast...



Well it looks like im ready for this if it turn out to be good lmao

*looks at ping*

*looks at bolded part*

loves2splooge said:

I have high hopes for OnLive but right now in the present day at 2010, I don't think the OnLive business model is feasible.

http://en.wikipedia.org/wiki/OnLive

Steve Pearlman of OnLive says that HD-level gaming will require 400 - 500 Mbps. That's 500 - 625 KB/s. Just think of how much bandwidth that would suck up. One hour of gameplay (3600 seconds) would require 1.8 - 2.25 GB of data transfer. If you have a bandwidth limit with your ISP (mine is 60 GB/month), that means your entire monthly bandwidth would be gone in just 30 hours! No thanks. I need that bandwidth for other things and even if all I did on the internet was game, 30 hours a month wouldn't be enough.

OnLive is a brilliant idea but it is ahead of its time. We aren't ready for server-side cloud gaming yet. Only people with unlimited (more and more ISPs are getting rid of unlimited bandwidth because of how much this feature gets abused by heavy bandwidth users. Especially if they use that bandwidth for illicit means. ie downloading and uploading copyrighted material on torrents) or colossal bandwidth usage allowances would benefit from a service like OnLive.

I personally don't know a single person with a bandwith limit.

Maybe things are different in Germany... Europe tends to be more progressive than North America when it comes to these things.