Pristine20 said: lol, with all you have written, it looks like devs would need a whole new degree just to develop for the wii. You have to ask yourself if its more worthwhile for them to keep thinking up new bright ideas (to avoid releasing "more of the same") for this "expanded" audience every single time when they also have the option of scoring with a runaway hit like Modern Warfare and rereleasing an updated version every 2 years on PS360. One of the reasons devs can afford to ignore the wii is that 50% of the market is pretty much figured out (PS360 users). It's just natural to do things you are familiar with as this grants the highest chance of success. Isn't it odd that games like Ar Tonelico III which can obviously be done on wii is ps3 exclusive especially when wii has more than double ps3 sales in JP? It doesn't have high end graphics which seems to be one of the main excuses for why people think devs stick to ps360 (the idea that the uncreative games can just be disguised by graphics). I'll need some serious convincing to believe sony moneyhatted that one. To cut the long story short, the criteria for wii success is just too damn complicated. When you have to consider so muc before developing one game, doesn't dev time/money end up increasing thereby killing off one of the strongest reasons for developing for the wii? |
Short term, you have a point, long term it would be disastrous.
What no other company seems to be thinking, is what happens when the 'hardcore' audience (which is no one new, its the leftover audience of snes/PS1 days) dissapear?
This is why it is godam stupid that no other company is targeting the kids but nintendo, how can an industry survive based on the same customer forever?