LordTheNightKnight said: "Its just that if it were that simple, then they wouldn't make bombs on the Wii." No, it's that they think it's something other than that. It is simple, but they refuse to look at the simple thing. And if you think that doesn't happen, you need to look at history and human nature. |
To clarify: You've already covered that point and better in your other paragraphs.
"Go beyond your own opinions.
The second step is to stop thinking the opinions of enthusiast gamers (which includes developers, journalist, and many people online) determines how good a game is for everyone. Stop thinking the way you measure a game is what matters to the expanded market. You don't have to agree with their opinions, but stop being myopic about yours.
Here's a quiz. Why did Carnival Games sell so well?
1. It's a casual game that's simplified to the point grannies like it.
2. It's cute and inoffensive.
3. Those people like crap better than good games.
4. Who knows? The market is unpredictable.
5. Games at carnivals are the predecessors to arcade video games, and some people just want to relive that experience. In short, it's an effective (if not perfect) carnival game simulator.
If you answered 5, then you made a huge leap in figuring out the market. It's also a big clue into many bestselling games, even the core ones. Many are, for the most part, successful simulators.
Simulators make hit games.
Gran Turismo - Race car simulator.
Grand Theft Auto - Crime spree simulator
Gears of War / Halo - Action hero simulator
Call of Duty - War hero simulator (just the wars differ)
Wii Sports - Sports simulator, and it doesn't even limit itself to one, like Madden.
Mario & Sonic at the Olympics - Olympics simulator, with the bonus of playing two of the most iconic game characters.
Guitar Hero / Rock Band - Take a wild guess."
For example, it doesn't need to be restated when you've made that point abundantly clear. You don't need to Malstrom this, you stated it quite clearly and restating it again less eloquanty (spelling sux) doesn't help your cause.
The game developers don't 'get' the HD systems fully either. The developers failing there would fail anywhere really so I don't feel you can nail a causation there.