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alephnull said:
soulsamurai said:
alephnull said:
soulsamurai said:

Here's a reason why you shouldn't use OpenGL

It doesn't work with nVidia 3D vision or iz3D. It needs to be run with a DirectX skin which figuring out how to do that for every game is a major pain in the ass. If you don't know a little bit of programming most people can't even do it.

Both 3d vision and iz3d support OpenGL. I don't know where people get this stuff from.

No, no they don't only if your using a qaudro card.  OpenGL absolutely does not work with nvidia 3d applications. same thing with iz3d.

I use 3D vision, and i have skinned a few games to get it to work.  once again it is a pain in the ass and often times it takes so long its not even worth the effort.

"Fail. It doesn't work. There's not much more you can say; we understand that it's not NVIDIAs fault that the game is based on OpenGL and it did remind us that the kit doesn't work on OpenGL based games, but at the end of the day, if it doesn't work, it fails."

http://forums.nvidia.com/index.php?showtopic=105427

 

http://www.tweaktown.com/reviews/3067/3d_vision_with_viewsonic_s_vx2268wm_fuhzion_lcd_monitor/index11.html

My 3d vision coding experience is limited to a machine with a Quaddro. There does seem to be random support for other cards via driver patches and registry tweeks at the moment, but in general I agree that nvidia has some work to do (they claim to be working on it). 3D vision isn't exactly seemless in DirectX either.

iz3d+opengl requires quadbuffering. You probably need to download rivatuner to get it to work.

I see, so you were coming from a qaudro stance. I'll mess with rivatuner and see what i can do.



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