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couchmonkey said:
hardyhar said:
couchmonkey said:

Wii Fit was successful because there was demand for interactive fitness software and Nintendo tapped it. What consumer demand is Natal filling? Hype can make a success but only consumer demand can create a phenomenon like Wii Fit.

Look at the Wii itself. I remember reading the specs and thinking "it sounds shit". Then I saw the Wii Remote for the first time and thought "WTF?". As soon as I saw the first Wii Sports demo I knew it was gonna sell millions though. Natal on its own isn't what's going to sell it. It's the software/features that are possible because of it that will sell it.

Absolutely, and I will admit that's the flip side to the "Show me the software" coin that I keep tossing at Natal: I'm not convinced until I see the software, but I can't say it will be worthless either!  Natal could be huge but it needs the right games.  It can't succeed on its own.

I'm looking forward to all the stuff that Natal can do that the Wii can't do as well. Navigating the dashboard with a wave of my hand, or via voice recognition. Being able to select music tracks or a video to play just by saying it. There are a ton of applications for this tech that people aren't even thinking of, and also some people seem to forget that it's coming to the PC as well. For PC owners, it could be a web cam that suddenly opens up a whole new way of interfacing with the operating system. Also, I tend to agree with Yahtzee about motion controls - they can never truly work without feedback, e.g. you can do a light saber battle, but when you clash sabers, there's no feedback there. It's not realistic at all in that respect. Taking motion controls beyond holding some kind of controller doesn't address the realism issue, but it frees you in several other ways and it will allow you to use Natal while you're still holding a regular 360 controller in your hands.