Helios said: The question, however, is: Has Miyamoto ever made a sucessful bridge title? And by that I mean, was it sucessful because it was a bridge title? And just what is a bridge title, anyway? As for Aonuma, Four Swords Adventures was his game. A direct predecessor to NSMB Wii - the most sucessful "bridge" title to date. What hampered that game was the poorly implemented GBA functionality. Would it have been a bridge title without it (and other?) issue(s), I wonder? |
A bridge title is a game that's accessible to a wide audience but brings a somewhat deeper experience than a game like Wii Sports. It's successful if it satisfies both the core and the expanded audience. It is a necessary part of the upstreaming process.
Mario Kart Wii is a perfect example, it was a massive hit with both veteran gamers, and the expanded audience.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.