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Helios said:

The question, however, is: Has Miyamoto ever made a sucessful bridge title? And by that I mean, was it sucessful because it was a bridge title? And just what is a bridge title, anyway?

As for Aonuma, Four Swords Adventures was his game. A direct predecessor to NSMB Wii - the most sucessful "bridge" title to date. What hampered that game was the poorly implemented GBA functionality.

Would it have been a bridge title without it (and other?) issue(s), I wonder?

A bridge title is a game that's accessible to a wide audience but brings a somewhat deeper experience than a game like Wii Sports. It's successful if it satisfies both the core and the expanded audience. It is a necessary part of the upstreaming process.

 

Mario Kart Wii is a perfect example, it was a massive hit with both veteran gamers, and the expanded audience.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.