dunno001 said:
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That's all so pretty and nice, but you also forget that it can work for both ways, developers and companies seeing that a particular brand name is dying for that particular genre, can be turned away from making games in that genre anymore.
Take the example of Final Fantasy, which alongside Dragon Quest, is the biggest sales impulsioner for the JRPG sub-genre. Now if any of those fails, what message is it going to bring to other JRPG makers? That the jrpg market no longer is a profitable one if even the strongest leader in that particular market can't make it through their goals.
So instead of having developers straying away from paths that are currently being taken by developers for a particular genre, you could also get developers straying away from the entire genre itself, so that would mean that they would stop making those games all together.
I see all this talk of doom and gloom of how we're going back to the 1983 crash all over again, but what people actually forget is that the crash was promoted by poor quality games and how gaming in general moved away from people's taste and couldn't penetrate the homes and households of people in an efficient way for the companies to actually profit from it.
True that nowadays games are becoming more expensive to make and have to have bigger sells in order to make profit, but isn't that becoming the staple-hold for every type of entertainement medium? Music, Movies, Television and so on suffer from the same syndrome, as they need to push more and more sells to be profitable today.
What people in this thread are talking and what I was pointing out is that they want to fail exclusively for personal reasons and personal distaste, and that TO ME, is a seriously wrong way to think as a gamer, because who are you or anyone else, me included, to ever consider a game which is loved by Thousands or Millions of other gamers and fans, to fail, just because of your/mine selfish egoism?
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