dunno001 on 09 January 2010
lestatdark said: I know that people may not prefer those type of games, but to seriously hope that any game whatosever fails, it's just horrible and really shows how much of a gamer you are. |
Actually, not really. Some of us remember the year 1983, when the industry crashed in the US. The problem I see is that again, some of the signs are rearing their ugly head that came about before that crash. Some games that lead the way in today's gaming industry. And if those games are successful, there will be copies of them, glutting the market, with it being a graphics race that kills the budget, requiring increasingly more ludicrous sales just to break even. So instead of glutting the market with games, you drain the company coffers on a game that needs to sell 10 million. Surprise, it does 1.5m, and you're bankrupt! Sure this is a different crash from 1983, but it is leading to a crash nonetheless.
Now, the games that you cited are big games, and big games are more likely to get attention from more people, and thus more wanting them to fail. I'll take Halo, since that's one of the ones you mentioned. Halo 1 helped to define the console FPS. (PC is a different market, so I'm not looking there.) This led to a few games copying the formula, some putting their own twists onto it. And when these copies also sold well, it opened the floodgates for more and more FPS games to come in. However, if what led the genre in (Halo), or what is current king (CoD) have a hard flop, a lot of companies are going to see this as a sign that the market for this game has plateaued, or maybe starting to shrink. This will slow down FPS development. Conversely, another school of belief would be that it would let other FPS games shine brighter. If Halo 4 were to flop, it might allow for something like Killzone 3, Conduit 2, or even some new startup FPS to improve in sales. (All games are hypothetical, obviously.)
Then we have FF13, a game you mentioned that I also cited. Many new RPG series that are made are done so with the inspiration of the FF series. (Look up the interview with Ubisoft wanting to get into RPGs for a citation.) However, some people feel that FF has been going in the wrong direction (myself included), and that if it continues to do so, newer RPGs are also going to follow it down the wrong road. If more RPGs like FF13 come out, then I will buy less RPGs, plain and simple on my end. And if the others tiring of that direction also cut back, well... reduced sales leads to studios closing again, and then it's less RPGs to buy in general, not just the "bad" ones. Conversely, if FF13 does flop, it sends a message to RPG studios, including Square, that it is the wrong direction to go. Whether or not they heed this warning is another matter. And if FF13's flop prevents even 1 other RPG from going down this linear-movie path for 20+ hours, then I see its (FF13s) failure as a good thing. Realize it or not, every gamer has a direction that they want gaming to go in. I suspect that for many gamers, it's pretty much in line with how things are going somewhere, but for some others, we see what we want to change.
So no, wishing that a game fails or not is not an indication of what kind of gamer someone is. If I wanted Halo to fail, it's because I want less FPS games. A Sony fanboy might want Halo to fail to push more people to the PS3. I want FF13 to fail because I don't like the direction it's going. Someone else might want FF13 to fail to reduce the number of RPGs made. And as for your bit about failure, if you're doing something big, someone is always wishing for you to fail. That person in accounting wants you to fail because you got the promotion he wanted. You got another big deal because you closed a contract that someone 3 cubicles down started, and thinks the new deal should be his. This list goes on endlessly...
-dunno001
-On a quest for the truly perfect game; I don't think it exists...