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Citan said:

Please people who haven`t played this game, shut the fuck up.

This game is one of the most creative and fun Zelda games I`ve played. I think it`s much better than Phantom Hourglass.
Why is it creative and fun?

1. The train. If driving a train ain`t fun, then go back to your g-box and play fps games.
2. Controlling Zelda inside the giant knight.
3. Escaping those horrifying devil trains.
4. Driving a train under water.
5. The pleasure of catching those pesky rabbits.
6. Driving the train with a passenger.
7. Playing the pan flute.

Thank you
10/10

Sorry in advance for picking on your post...

1/ Train? What is fun about driving the train? It *could* have been fun (I have been involved in design of some real train control simulators) - and a "reverse/stop/go/faster" control level along with a whistle does not do it for me... sorry. I was pretty disappointed when I discovered the game let you plot your course from 'A' to 'B' - and eliminate the need to switch tracks.

2/ Yes, controlling Zelda is fun - but they could have used this throughout the entire game - including other creatures. It would have led to much more interesting, unique and varied gameplay.

3/ Apart from the fact that they don't really "make sense", I don't see much fun in them. Their movement is effectively random - sometimes you get cornered, sometimes you don't. This could have been a much more interesting dynamic (Pacman like or other). There are some mini-bugs with them as well, but whatever...

4/ Haven't done that yet (about to I think).

5/ The rabbits virtually sum up for me what is broken in ST. I guess some people love it, and some ... don't.

6/ It did make the train a bit more interesting (rather than set to full throttle...  and wait) - but I also found it slightly broken. I was doing the right thing, at what I considered the right time... but it worked sometimes... and didn't others. Probably got more of this coming.

7/ Ohh, the pain of trying to use the mic on public transport :P. I actually had to put the game away at one point, because it was impossible to progress while playing ST on a train (the irony). To be honest, I didn't find the flute fun at all.

I actually think the train was a good idea - just badly implemented. The ultra-non-spectacular gfx didn't help me either.

...

BTW, I'm one of these strange people that *loved* the main dungeon (Ocean King?) in PH. It *seemed* to be painful - but the more you played it, the more you realised how much fun it was finding quicker ways through the old floors each time - it was brilliant design.



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