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alephnull said:
soulsamurai said:

Here's a reason why you shouldn't use OpenGL

It doesn't work with nVidia 3D vision or iz3D. It needs to be run with a DirectX skin which figuring out how to do that for every game is a major pain in the ass. If you don't know a little bit of programming most people can't even do it.

Both 3d vision and iz3d support OpenGL. I don't know where people get this stuff from.

Read the OP it might give you a clue

 

This as always been the case that OpenGL is better, unfortunately developers will not sacrifice a lightly easier life for our benefit.  Same with Nvidia and ATi, the more frequent updates in OpenGL might give them more work on driver support to do so they'll prefer the slow and steady aproach by Microsoft.  Props for taking the time to write this up to inform others though.