He doesn't seem to regret the things that "went wrong".
My major problem with the game was that it's not what it seemed to be before I bought it. The way you control your troops is really limited. There was the potential to make an intuitive interface using the Wii IR, but instead they went with something seemingly designed for a gamepad. The other thing is that I never got the impression that I was actually managing a kingdom, instead just going out and conquering new areas with a bunch of guys. I gave up on the game quite early, and I wouldn't recommend it to anyone.
It's not pick up and play, so there was no way it was going to attract a wider audience. And the beginning of the game was really slow and dull, the ultimate crime.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.