You should edit it and have the article
Analyst Michael Pachter has dashed the art of diplomacy out the window with a tirade against the lack of good Wii games saying “there’s a lot of crap around.”
Speaking about the impact of the Wii and the consoles progress since then Pachter told Gamautra that being the highest selling console in 2007 and 2008 set somewhat unrealistic expectations for the console.
Among those eager to snap it up were casual gamers - the audience of new gamers Nintendo so prides itself on. But there’s a downside to capturing the casual audience.
Since then publishers and developers have churned out masses of casual titles in the hope that the same gamers will eagerly snap them up, but that’s not been the case. Pachter says much of the new audience don’t feel the need to buy games anymore because they’re not “who you’d call gamers.”
“They are not buying much more software. They bought what they wanted and don’t feel the need to buy more,” he says. “Nor are they aware of what other Wii games are out there. They’re oblivious,” the analyst said.
He went on to say that instead of focussing on quantity publishers should concentrate on quality.
“There is just too much shovelware around — like the $15 games in the end-cap bargain bins at Target. Companies like Majesco just spin them out non-stop and there are tons of them.”
A recent Gamefly “new release” listing revealed there are 62 new titles for the PS3, 72 for Xbox 360 and a colossal 145 for the Wii.
“”How many of those do you think cost more than $5 million to develop? Probably five. And how many cost over $3 million? Probably 100″, asked Pachter.
“The problem is that they’re so easy to make. I think there are three Wii cheerleader games on the market. There’s a lot of that crap around.”
Capcom’s Chris Kramer chipped in saying there needs to be “fewer but better.” But according to Pachter Nintendo face a bit of a conundrum.
“The real question is what is Nintendo going to do about the fact that their third-party software isn’t moving since theirs is a royalty model and less content isn’t good for them.
“They need to do something to encourage the third parties to create more, not less, content. Otherwise, Nintendo is going to lose all its third-party royalties and, well, they can’t afford that.”