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My problem is reports of game flow more than linearity. As in this game seems to want to push you do the next cut scene as fast as possible, according to some impressions. Even the battle system seems to be streamlined for that rather than just improving battle flow.

Not sure if that is the case, but if I find I enjoy oogling Vanille more fun than the actual game, I'm going to be pissed.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs