drkohler said:
It is pretty clear that the 4cm correspods to xy resolution. Let's assume that the tof chip is an _expensive_ one with a pixel count of 320*240. with those 320 pixels you have to cover max 4 players hopping in front of you - about 5-6m wide space/320 = 1.6-2cm per pixel. The z resolution could be better depending on whether the tof camera depth resolution is programmable or not by developpers. 4cm z resolution would indicate the depth space covered is 256*4cm = 10meters which seems a bit high. |
Is Natal using TOF? I read they are just reading the light intensity reflected back from the IR bursts. I thought TOF based it on the time it took and not light intensity. I am assuming they would correlate, but TOF is probably more expensive and accurate.