WereKitten said:
If the x/y resolution is 4 cm, that's even worse and you have to cut that in more than half, with on-screen steps of an inch and a half. |
It is pretty clear that the 4cm correspods to xy resolution. Let's assume that the tof chip is an _expensive_ one with a pixel count of 320*240. with those 320 pixels you have to cover max 4 players hopping in front of you - about 5-6m wide space/320 = 1.6-2cm per pixel. The z resolution could be better depending on whether the tof camera depth resolution is programmable or not by developpers. 4cm z resolution would indicate the depth space covered is 256*4cm = 10meters which seems a bit high.