rccsetzer said: It appears people who blame linearity can't forget Final Fantasy VI, during ruined world gameplay. This is the only bit of all final fantasies that makes me remember non-linearity, because you can search or not for every previous member of your party. Final Fantasy was always like a game book. |
Yes but how many hours of linear FFVI gameplay had you to put up in order to reach the World of Ruin? 30 at least.
All Final Fantasies, VI included suffer from initial linearity, and only to the latter parts of the games is that the worlds open up and allow for a more expansive exploration. The same happens with FFXIII, everyone who has played the game has acknowledged that once you reach chapter 11, you'll get one of the biggest open world explorations in Final Fantasy games.
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