Rath said:
The potential hasn't payed off so far really has it though? The games are no larger than on the 360 so far and the only game that I know of that has taken advantage of the space is HS which was 6 hours long and used all the space on uncompressed audio. I have heard that some developers are having trouble with the size on the 360 but you can hardly claim that Blu Ray is showing its value in every game. |
Smart developers looking to make their games better will take advantage of BluRay. The point is not that every developer absolutely must use BluRay but that the storage space is available and they don't have to feel pressured to overcompress data and cut corners to save space.







