Azelover said:
Maybe it's because Microsoft has been putting on a Wizard of Oz type of show. Obviously the components are all there to make it a reality, but the way they've been handling it has been very controlled. Subconsciously people don't like that, they'd rather see the device's flaws for themselves if there are any, and forgive them. Microsoft is overhyping it ahead of time, intead of just supporting it's own hype. They've done this with a lot of technologies including Windows 95, so even if it's orders of magnitude better than what they're saying, they still need to be able to let us see it properly. And talk about it properly. They've been buying press like crazy for this thing, and swarming message boards with viral marketers. People may not consciously be aware of it, but they get the vibe and they know it. Microsoft needs to have a little more faith in their product if it's so great. |
Or perhaps it isn't quite ready for an extensive showcase to the public. Otherwise you get the ZOMG NATAL SUXORZ LOOK AT THE FUCKED UP AVATAR BODY!!!
@NJ5 - Yes, he is probably talking about the run time size needed, but does that also include the facial and sound components as well? It could be something that can be loaded piece mail into RAM, so developers use what they need. We won't really know until developers spill the beans or MS writes some documentation for the public.
And determining where a hand is behind your back is not the biggest of things that is needed to be handled due to occlusion of body parts. The entire range of possiblities must be handled programmatically. Sure, it is easy when you know where the arm is and what direction it is pointing. But how do you do it when all you have is a two dimensional array of depth values? You have to start building the skeleton from somewhere, how do you start? What if your usual starting point is occluded? Etc. It is actually quite nice software that they have to do this skeletel mapping stuff.